Sep 09, 2015 Balkon’s Weapon Mod helps the player to do some interesting things such as cut a skeleton in half, shoot some slimes in pieces with a musket or throw a spear in a zoombie’s head and many more. There are 4 seperate Infos sections under the main Infos sections. They're just named Infos, but the groups are: Ammo, Main Weapons, Vehicle Weapons, and Environmental Weapons. The Ammo Infos section is different from the other Weapons sections. Name Model Audio Slot AmmoMax AmmoMax50 AmmoMax100 AmmoMaxMP AmmoMax50MP AmmoMax100MP AmmoFlags Infos (Weapons) Name Model.
Author: Vic4Games ❘ November 13, 2018 ❘ 1,594,409 views
Modern Warfare Mod 1.12.2/1.11.2 offers a wide selection of different 3D modeled guns, and the selection will be wider in the future. It also offers a small but growing selection of 3D modeled armors.
Ever get tired of the classic diamond sword? Classic diamond gear? Is it just… not satisfying anymore? This mod offers a wider arsenal at your disposal! Craft the guns, add attachments! Shoot mobs! Shoot Players. Play with your friends! Do a little minigame if you like. The point is to have fun with the expanded arsenal filled with these 3D modeled guns.
Screenshots:
AKM with no magazine
.357 Desert Eagle with no ammo
.357 Deagle mid-reloading
M4A1 with no attachments
M4A1 w/ reddot, suppressor, and grip
M4A1 w/ drum mag
M4A1 w/ normal mag
How to use:
- Attachment Mode: Press ‘M’ to enter attachment mode. To add attachments, you must have the attachments in your inventory. Further instructions will be displayed on screen of your game. Press the ‘UP’ arrow key to change sights/scopes. Press the ‘DOWN’ arrow key to add grips/laser attachments (press L to toggle laser on/off when equipped). Press the ‘LEFT’ arrow key to add a silencer that fits the gun’s caliber (displayed under gun in inventory). And press the ‘RIGHT’ arrow key to change the gun skin. Keep in mind that not every gun takes the same skins.
- Selective Fire: Press ‘RIGHT SHIFT’ to change the firemode of the weapon.
- Optics: Certain optics have special effects. Press ‘I’ to zoom in, and ‘O’ to zoom out.
- Ammunition: Press ‘R’ to load the gun with the proper magazine in your inventory. Press ‘R’ to unload a magazine currently loaded into the gun. To refill a magazine, hold it in your hand and press ‘R’ with the correct rounds (bullets) in your inventory. Each magazine name will display the amount of ammo it holds first, then the type of bullet it requires.
- Live Combat Feed: This feature is mainly purposed for multiplayer however it can be used in single player as well. This feature allows you to monitor other players or NPCs via a tablet. First you need a wireless camera and a tablet. When acquired, right click with it in your hand to throw it onto a mob or player, then switch to the tablet. The tablet will allow you to view the perspective of which the camera is placed upon. You can place multiple cameras at the same time, and cycle through the cameras using the right and left arrow keys when wielding the tablet. Each camera has a battery life, meaning they won’t last forever. When monitoring a player/mob, you will notice the battery life of the camera you are watching in the bottom right of the tablet screen. Also keep in mind that the transmission range is limited. The farther away you are from the camera, the worse the signal will be. Eventually, the signal will disappear.
- Melee weapons: Each melee weapon will have a light and heavy attack. Naturally, the heavy attack will be slower than the light, however it will deal more damage than the light attack. Each attack for each weapon has a unique attack animation. There is also a cool-down period. After you attack, you will not be able to do so again until the cool-down is finished. The heavy attack will have a longer cool-down period than the light attack, naturally. Each melee weapons can be equipped with skins as well via attachment mode. To apply a skin, press the ‘RIGHT’ arrow key. Also keep in mind that you need to have said skins in your inventory to use them.
- Grenades: It’s relatively simple. Left click to throw far, and right click to throw close. M67 Frag works exactly as a frag. LMB or RMB to pull out the pin. After pulling the pin, you’re pressing on the lever. The five second timer doesn’t start until you let go of either button, which means you let go of the lever. Impact grenade (from Rainbow Six Siege) is exactly what it sounds like. It explodes of impact. The smoke grenade works exactly how a smoke grenade does.
- Nightvision: First, make sure your brightness is on moody, otherwise the visuals won’t show as intended. Then press ‘N’ to toggle it, when wearing the goggles.
- Player Movement: Press ‘Z’ to crawl. More player motions will be added in the future.
Commands:
There are certain commands to help you out:
- ‘/mw s r’ this command shows you the recipe of any item held in your hand (try it out in creative)
- ‘/mw s a’ this command allows you to view which attachments are compatible with the firearm held in your hand.
Requires:
How to install:
- Make sure you have already installed Minecraft Forge.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
Modern Warfare Mod 1.12.2/1.11.2 Download Links:
For Minecraft 1.7.10
Download from Server 1 – Download from Server 2
For Minecraft 1.8.9
![Weapons Weapons](/uploads/1/2/4/8/124887408/483296283.jpg)
![Weapons Weapons](/uploads/1/2/4/8/124887408/129699534.jpg)
Download from Server 1 – Download from Server 2
For Minecraft 1.9.4
Download from Server 1 – Download from Server 2
For Minecraft 1.10.2
Download from Server 1 – Download from Server 2
For Minecraft 1.11.2
Download from Server 1 – Download from Server 2
For Minecraft 1.12.2
Download from Server 1 – Download from Server 2
(Rating: 4.64 − 3,866 votes)
Tags:
Added, Giving splints to another person now grants humanity. (25)
Added, All player names are now the same color in the lobby regardless of status.
Added, Streamer mode is toggleable by player in game options. Enabled hides server logo and rules feed.
Added, Military flashlight attachments
Added, Map markers are now automatically tagged with the name of the player who placed them.
Added, Ten second count down to abort button to improve reliability of player saving.
Added, Journal now shows game time rather than when the player was created.
Added, CZ550 now has bolt animation and secondary sight modeled by @Streatman.
Added, LeeEnfield now has bolt animation modeled by @Streatman
Added, Disassemble of Fence,Gates no longer returns Nails,Stone, All other parts have a 30% chance to be returned.
Added, Fence & Gates now take damage from bladed melee weapons (foundation level to level 4)
Added, Four new POI (NWATentCamp, ElektroWells, GvozdnoMilitaryBase, Shakhovka) and updated Trains
Added, All player names are now the same color in the lobby regardless of status.
Added, Streamer mode is toggleable by player in game options. Enabled hides server logo and rules feed.
Added, Military flashlight attachments
Added, Map markers are now automatically tagged with the name of the player who placed them.
Added, Ten second count down to abort button to improve reliability of player saving.
Added, Journal now shows game time rather than when the player was created.
Added, CZ550 now has bolt animation and secondary sight modeled by @Streatman.
Added, LeeEnfield now has bolt animation modeled by @Streatman
Added, Disassemble of Fence,Gates no longer returns Nails,Stone, All other parts have a 30% chance to be returned.
Added, Fence & Gates now take damage from bladed melee weapons (foundation level to level 4)
Added, Four new POI (NWATentCamp, ElektroWells, GvozdnoMilitaryBase, Shakhovka) and updated Trains
Updated, New Ai node if the agent dies during chase.
Updated, Bat damage increased to crowbar level. Nailed and barbed bats increased to the same as hatchet.
Updated, Inventory and Hitpoints retrieval no longer using format (due to the 2048 characters limit), Should fix big inventory's like the ural.
Updated, Changed tool break chances for harvesting from 4% per run to 9%.
Updated, infectious Waterholes are now chosen by the server and spawned local to each client.
Updated, Hold breath is now blocked if more than one control is assigned to it at once.
Updated, Turbo is now blocked on foot. Players are prevented from assigning any control to it.
Updated, Renamed DZ_Czech_Vest_Puch --> DZ_Czech_Vest_Pouch
Updated, Rolling messages now use cutRsc instead of cutText to display lower on the screen.
Updated, AI Movement systems (no longer move while in attack range,No longer keeps running position updates while loitering)
Updated, Reverted pain effect to old violent shaking instead of subtle gun sway.
Updated, Spawn as seagull due to 144 west groups being exceeded should occur less often now.
Updated, Flies now spawn ten minutes after death instead of right away.
Updated, Increased head shot damage for normal hits (non-zombie and non-melee)
Updated, Slightly increased damage from vehicle run over
Updated, Renamed r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
Updated, Fence build requirements, Fence damage Handling
Updated, AI behaviour, Speed,
Updated, RIS can now be removed from SA58_RIS.
Updated, Loot Balance changes (barracks,Military,Crash Sites),
Updated, Build requirements for fence and gates.
Updated, Maintenance mode for fences updated,
--- Level 1-4 = 7 days to set then for each 3 days in MM reduce level.
--- Level 5-7 = 14 days to set then for each 6 days in MM reduce level.
Updated, Disabled use of non-SD magazines in SD assault rifles.
Updated, Bat damage increased to crowbar level. Nailed and barbed bats increased to the same as hatchet.
Updated, Inventory and Hitpoints retrieval no longer using format (due to the 2048 characters limit), Should fix big inventory's like the ural.
Updated, Changed tool break chances for harvesting from 4% per run to 9%.
Updated, infectious Waterholes are now chosen by the server and spawned local to each client.
Updated, Hold breath is now blocked if more than one control is assigned to it at once.
Updated, Turbo is now blocked on foot. Players are prevented from assigning any control to it.
Updated, Renamed DZ_Czech_Vest_Puch --> DZ_Czech_Vest_Pouch
Updated, Rolling messages now use cutRsc instead of cutText to display lower on the screen.
Updated, AI Movement systems (no longer move while in attack range,No longer keeps running position updates while loitering)
Updated, Reverted pain effect to old violent shaking instead of subtle gun sway.
Updated, Spawn as seagull due to 144 west groups being exceeded should occur less often now.
Updated, Flies now spawn ten minutes after death instead of right away.
Updated, Increased head shot damage for normal hits (non-zombie and non-melee)
Updated, Slightly increased damage from vehicle run over
Updated, Renamed r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
Updated, Fence build requirements, Fence damage Handling
Updated, AI behaviour, Speed,
Updated, RIS can now be removed from SA58_RIS.
Updated, Loot Balance changes (barracks,Military,Crash Sites),
Updated, Build requirements for fence and gates.
Updated, Maintenance mode for fences updated,
--- Level 1-4 = 7 days to set then for each 3 days in MM reduce level.
--- Level 5-7 = 14 days to set then for each 6 days in MM reduce level.
Updated, Disabled use of non-SD magazines in SD assault rifles.
Fixed, Spamming sleep at tent no longer runs under some circumstances.
Fixed, Melee weapon ammo being removed after certain actions.
Fixed, Classic nutrition values regenerate blood again.
Fixed, Removed nutrition hit for pushing a plane.
Fixed, Maintenance action should now disappear after maintaining a fence.
Fixed, Tranquilizer and Melee knockouts should now last for the intended time of 20s-80s.
Fixed, Removing traps not returning anything to the player and throwing script errors on the server.
Fixed, No damage from tripwire grenade trap.
Fixed, Vehicles appearing to repair when taking first damage from a fully repaired state
Fixed, Antibiotics not reducing when given to another player, also giving antibiotics to another player no longer removes infection from the player giving the antibiotics.
Fixed, Players no longer get the option to give bloodbag to a player with full blood.
Fixed, Several errors with loading and unloading unconscious players from vehicles.
Fixed, Animals sometimes being deleted right next to players.
Fixed, Field hospital tent misplaced behind Cherno factory.
Fixed, Floating loot.
Fixed, Flies occasionally spawning where player logs out.
Fixed, Giving Painkillers to another player no longer removes inpain from the player giving the painkillers.
Fixed, WoodenArrowF and some other weapon holder objects catching fire when destroyed.
Fixed, Damage log not showing in server RPT when player is shot with a vehicle weapon.
Fixed, issue with decaying fences from WoodenFence_1_frame to WoodenFence_1_foundation.
Fixed, issue with some base objects being damage above 1 and never cleaned up.
Fixed, If a player force kills their game immediately after dying their body will no longer disappear.
Fixed, Player_craftItem not exiting when action is already in progress.
Fixed, Players can no longer pack a tent while sleeping.
Fixed, Panic sounds will no longer overlap when the player is attacked by zombies while low blood.
Fixed, Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
Fixed, Sky on fire bug again with updated Core Patch BIS_Effects thanks to Sa-Matra.
Fixed, When a land vehicle explodes the driver and all passengers are now ejected.
Fixed, When a helicopter or plane explodes the pilot and all passengers are now ejected and killed.
Fixed, Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags.
Fixed, G36C ACOG attachment
Fixed, Trees at POIs can be chopped down now.
Fixed, All traps now need to be armed after placing. This fixes them not triggering right after building.
Fixed, Smoke and grenade tripwires now require a grenade to rearm after triggering.
Fixed, Player no longer does medic animation after triggering a single use trap.
Fixed, Removing a trap with no room in your gear will no longer delete the trap.
Fixed, The unconscious wake up animation can no longer be skipped by using a bandage.
Fixed, Knives and matches sometimes eaten after use, combine or sharpen with more than one on toolbelt.
Fixed, Save is now called correctly when the abort menu is opened. It was previously using the wrong time.
Fixed, Mysql db some vehicles assigned to the wrong vehicle group.
Fixed, Melee weapons can no longer be duplicated by double clicking and right clicking them simultaneously.
Fixed, A crash related to the binoculars animation.
Fixed, Pickup_PK_INS can now be reloaded.
Fixed, Fence and Gate Now takes damage from explosive Arrows.
Fixed, Readded crossbow reload sound
Fixed, Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation.
Fixed, An issue with reload and camshake causing a horrible visual bug.
Fixed, Input was not always fully disabled during a knock out.
Fixed, Melee weapon ammo being removed after certain actions.
Fixed, Classic nutrition values regenerate blood again.
Fixed, Removed nutrition hit for pushing a plane.
Fixed, Maintenance action should now disappear after maintaining a fence.
Fixed, Tranquilizer and Melee knockouts should now last for the intended time of 20s-80s.
Fixed, Removing traps not returning anything to the player and throwing script errors on the server.
Fixed, No damage from tripwire grenade trap.
Fixed, Vehicles appearing to repair when taking first damage from a fully repaired state
Fixed, Antibiotics not reducing when given to another player, also giving antibiotics to another player no longer removes infection from the player giving the antibiotics.
Fixed, Players no longer get the option to give bloodbag to a player with full blood.
Fixed, Several errors with loading and unloading unconscious players from vehicles.
Fixed, Animals sometimes being deleted right next to players.
Fixed, Field hospital tent misplaced behind Cherno factory.
Fixed, Floating loot.
Fixed, Flies occasionally spawning where player logs out.
Fixed, Giving Painkillers to another player no longer removes inpain from the player giving the painkillers.
Fixed, WoodenArrowF and some other weapon holder objects catching fire when destroyed.
Fixed, Damage log not showing in server RPT when player is shot with a vehicle weapon.
Fixed, issue with decaying fences from WoodenFence_1_frame to WoodenFence_1_foundation.
Fixed, issue with some base objects being damage above 1 and never cleaned up.
Fixed, If a player force kills their game immediately after dying their body will no longer disappear.
Fixed, Player_craftItem not exiting when action is already in progress.
Fixed, Players can no longer pack a tent while sleeping.
Fixed, Panic sounds will no longer overlap when the player is attacked by zombies while low blood.
Fixed, Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
Fixed, Sky on fire bug again with updated Core Patch BIS_Effects thanks to Sa-Matra.
Fixed, When a land vehicle explodes the driver and all passengers are now ejected.
Fixed, When a helicopter or plane explodes the pilot and all passengers are now ejected and killed.
Fixed, Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags.
Fixed, G36C ACOG attachment
Fixed, Trees at POIs can be chopped down now.
Fixed, All traps now need to be armed after placing. This fixes them not triggering right after building.
Fixed, Smoke and grenade tripwires now require a grenade to rearm after triggering.
Fixed, Player no longer does medic animation after triggering a single use trap.
Fixed, Removing a trap with no room in your gear will no longer delete the trap.
Fixed, The unconscious wake up animation can no longer be skipped by using a bandage.
Fixed, Knives and matches sometimes eaten after use, combine or sharpen with more than one on toolbelt.
Fixed, Save is now called correctly when the abort menu is opened. It was previously using the wrong time.
Fixed, Mysql db some vehicles assigned to the wrong vehicle group.
Fixed, Melee weapons can no longer be duplicated by double clicking and right clicking them simultaneously.
Fixed, A crash related to the binoculars animation.
Fixed, Pickup_PK_INS can now be reloaded.
Fixed, Fence and Gate Now takes damage from explosive Arrows.
Fixed, Readded crossbow reload sound
Fixed, Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation.
Fixed, An issue with reload and camshake causing a horrible visual bug.
Fixed, Input was not always fully disabled during a knock out.
Removed, WireFence Due to issues with some players and graphic glitches this item has been removed.
Notes
ServerAdmins, Must install 2015 redist for the new hive.dll changes.
ServerAdmins, Must install 2015 redist for the new hive.dll changes.
(QF1) Released
Fixed, Players being ejected from vehicles when changing to hero or bandit,
Fixed, Players being ejected from vehicles when changing to hero or bandit,
(QF2) Released
Fixed, Player and vehicle not taking physics damage from crashing,
Fixed, Driver will not get a humanity hit for damaging passengers in a vehicle crash,
Updated, Breakin chance of tools breaking,
Fixed, Player and vehicle not taking physics damage from crashing,
Fixed, Driver will not get a humanity hit for damaging passengers in a vehicle crash,
Updated, Breakin chance of tools breaking,
(QF3) Released
Fixed, Confirmed Kills limited to one time use,
Fixed, Confirmed Kills now displays kills correctly,
Fixed, Player name and cause of death occasionally showing 'unknown' on study body when they shouldn't.
Fixed, Hit processing running twice when it shouldn't causing legs to break more quickly when hit.
Updated, Humanity from Death/Damage reset back to 1.8.6 (Death, nKills * 33.3%, Damage, nKills*3.33%),
Fixed, Confirmed Kills limited to one time use,
Fixed, Confirmed Kills now displays kills correctly,
Fixed, Player name and cause of death occasionally showing 'unknown' on study body when they shouldn't.
Fixed, Hit processing running twice when it shouldn't causing legs to break more quickly when hit.
Updated, Humanity from Death/Damage reset back to 1.8.6 (Death, nKills * 33.3%, Damage, nKills*3.33%),
(QF4) Released
Fixed, Maintenance action should now disappear after maintaining a fence.
Fixed, Maintenance PVS to replace object causing an error.
Fixed, Maintenance action should now disappear after maintaining a fence.
Fixed, Maintenance PVS to replace object causing an error.
(QF5) Released
Updated, Fence damage lowered to 1 c4 from 2.
Updated, Gate Breakin chances by double from .04 to .08
Updated, Gate breakin tool chance divided by 2 from 30% for sledge to 15%, and from 20% crowbar to 10%
Fixed, Maintenance action should now disappear after maintaining a fence.
Updated, Fence damage lowered to 1 c4 from 2.
Updated, Gate Breakin chances by double from .04 to .08
Updated, Gate breakin tool chance divided by 2 from 30% for sledge to 15%, and from 20% crowbar to 10%
Fixed, Maintenance action should now disappear after maintaining a fence.
(QF6) Released
Reverted, Gate Breakin chances .04 From QF5
Reverted, Gate breakin tool chance to 30% for sledge and 20% for crowbar from QF5
Added, Player now plays an animation during change clothes,
Reverted, Gate Breakin chances .04 From QF5
Reverted, Gate breakin tool chance to 30% for sledge and 20% for crowbar from QF5
Added, Player now plays an animation during change clothes,
(QF7) Released
Reverted, Player now plays an animation during change clothes from QF6 Test
Reverted, Player now plays an animation during change clothes from QF6 Test